<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7751428021254182775</id><updated>2011-09-02T04:42:03.446-07:00</updated><title type='text'>Computer Generated Natural Phenomena</title><subtitle type='html'>Research in synthetic natural phenomena for visual storytelling.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-2236807709787123364</id><published>2008-05-02T06:48:00.001-07:00</published><updated>2008-12-09T09:20:15.515-08:00</updated><title type='text'>Capturing the motion of trees</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Hu2q1nzHJGY/SBsc5rTp0QI/AAAAAAAAAy8/1fOQiajF6o0/s1600-h/IMG_2038.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://1.bp.blogspot.com/_Hu2q1nzHJGY/SBsc5rTp0QI/AAAAAAAAAy8/1fOQiajF6o0/s320/IMG_2038.JPG" alt="" id="BLOGGER_PHOTO_ID_5195778372305277186" border="0" /&gt;&lt;/a&gt; Turns out it's a pretty hard problem.  But it does involve quality time outdoors in the wind playing with technology.  This is a picture of our set up in a park in Orem, Utah.  We've got a laptop next to a weather station in the grass.  Some motion capture equipment on a wire running to the tree and a little wind speed measuring device next to the tree.&lt;br /&gt;&lt;br /&gt;We made three important discoveries with this set up.  First, debugging a technical process in 16 MPH wind is not that easy.  Second, we should have brought a little camping table to put our stuff on.  Third, our mocap system didn't save our data the way we thought it would save our data and we lost all of our data.&lt;br /&gt;&lt;br /&gt;Other than that, it was a good trip.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-2236807709787123364?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/2236807709787123364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=2236807709787123364' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/2236807709787123364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/2236807709787123364'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2008/05/capturing-motion-of-trees.html' title='Capturing the motion of trees'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Hu2q1nzHJGY/SBsc5rTp0QI/AAAAAAAAAy8/1fOQiajF6o0/s72-c/IMG_2038.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-4507687586621833124</id><published>2008-05-02T06:41:00.000-07:00</published><updated>2008-12-09T09:20:15.673-08:00</updated><title type='text'>Directability in weathering simulation</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Hu2q1nzHJGY/SBsbT7Tp0PI/AAAAAAAAAy0/gbGmy30u3nw/s1600-h/results-lots-of-bends-in-curve.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 225px; height: 228px;" src="http://2.bp.blogspot.com/_Hu2q1nzHJGY/SBsbT7Tp0PI/AAAAAAAAAy0/gbGmy30u3nw/s320/results-lots-of-bends-in-curve.jpg" alt="" id="BLOGGER_PHOTO_ID_5195776624253587698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Directability is the ability of a director to exert control over a process which is used to generate an image or shape.  Or, said more clearly, directability is artistic control.  CG natural phenomena for use in CG film should be directable.&lt;br /&gt;&lt;br /&gt;We added some directability to our weathering simulation by allowing the director to edit a curve (really a sequence of line segments) which specify the durability of the rock.  The weathered rock takes on the profile of the durability curve.&lt;br /&gt;&lt;br /&gt;The resulting process is a lot like the use of curves in specifying plant shapes as found in a paper by Prusinkiewicz called "&lt;a href="http://portal.acm.org/citation.cfm?id=383259.383291&amp;amp;coll=GUIDE&amp;amp;dl=ACM"&gt;The use of positional information in the modeling of plants&lt;/a&gt;"  It's an interesting paper and their images are pretty amazing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-4507687586621833124?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/4507687586621833124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=4507687586621833124' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4507687586621833124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4507687586621833124'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2008/05/directability-in-weathering-simulation.html' title='Directability in weathering simulation'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Hu2q1nzHJGY/SBsbT7Tp0PI/AAAAAAAAAy0/gbGmy30u3nw/s72-c/results-lots-of-bends-in-curve.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-7162543696533697356</id><published>2008-05-02T06:36:00.000-07:00</published><updated>2008-12-09T09:20:15.820-08:00</updated><title type='text'>Cavernous weathering</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Hu2q1nzHJGY/SBsZ-rTp0OI/AAAAAAAAAys/3mSnlY2uY0Q/s1600-h/canyon.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_Hu2q1nzHJGY/SBsZ-rTp0OI/AAAAAAAAAys/3mSnlY2uY0Q/s320/canyon.bmp" alt="" id="BLOGGER_PHOTO_ID_5195775159669739746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Cavernous weathering is the process by which, well, caverns form in rock.  These caverns are also called tafoni.  We've been working on a cavernous weathering simulation and have some results.  This is a fake canyon which includes some cavernous weathering.  The rock shapes were created using our simulation and the image was textured and rendered in Vue.  Implemented by Joe Butler.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-7162543696533697356?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/7162543696533697356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=7162543696533697356' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/7162543696533697356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/7162543696533697356'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2008/05/cavernous-weathering.html' title='Cavernous weathering'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Hu2q1nzHJGY/SBsZ-rTp0OI/AAAAAAAAAys/3mSnlY2uY0Q/s72-c/canyon.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-232343460548103322</id><published>2007-11-07T08:56:00.000-08:00</published><updated>2007-11-07T09:37:11.052-08:00</updated><title type='text'>Conquistadores Field Trip Report</title><content type='html'>&lt;a href="http://localhost:61521/74fe6886fbf57a7585c1c41497473a43/image30041.jpg"&gt;&lt;img src="http://localhost:61521/74fe6886fbf57a7585c1c41497473a43/image30041.jpg?size=320" alt="" id="BLOGGER_PHOTO_ID_" style="margin: 0pt 0pt 10px 10px; clear: both; float: right; width: 241px; height: 161px;" border="0" /&gt;&lt;/a&gt; On Friday November 2, a few of us went down to Little Holes Canyon near the San Rafael River to check out &lt;a href="http://maps.google.com/maps?f=d&amp;amp;hl=en&amp;amp;geocode=&amp;amp;time=&amp;amp;date=&amp;amp;ttype=&amp;amp;saddr=&amp;amp;daddr=39.161629,-110.700763&amp;amp;mra=mi&amp;amp;mrsp=0&amp;amp;sz=17&amp;amp;sll=39.161487,-110.700763&amp;amp;sspn=0.00594,0.006727&amp;amp;ie=UTF8&amp;amp;ll=39.16172,-110.700763&amp;amp;spn=0.00594,0.006727&amp;amp;t=k&amp;amp;z=17&amp;amp;om=1"&gt;the Conquistadores&lt;/a&gt; as a field work test site for our upcoming modeling project.  After a little "navigational ambiguity" on the rim of the canyon, we found our way over to the Conquistadores and determined that this is a near perfect test site for us.&lt;br /&gt;&lt;br /&gt;We want some rocks which are visually complex, easy to get to but require traveling on foot and afford 360 degree access.  We got all of that plus 360 degree access from above (on the canyon rim) and below (on the canyon floor).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://faculty.cs.byu.edu/%7Ejones/cgnp/images/conquistador.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 155px; height: 207px;" src="http://faculty.cs.byu.edu/%7Ejones/cgnp/images/conquistador.JPG" alt="" border="0" /&gt;&lt;/a&gt;The geometry is a little intimidating, but that's what makes it research. We thought it would be important to photograph some of the funkier shapes so that potential reviewers would know that the shapes were real and not an artifact of the modeling process.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-232343460548103322?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/232343460548103322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=232343460548103322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/232343460548103322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/232343460548103322'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/11/conquistadores-field-trip-report.html' title='Conquistadores Field Trip Report'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-8378795177633806078</id><published>2007-10-30T16:26:00.000-07:00</published><updated>2008-12-09T09:20:16.002-08:00</updated><title type='text'>Natural Phenomena in... "Surfs Up!"</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Hu2q1nzHJGY/Rye_icit8dI/AAAAAAAAAnc/7hY_eh6pBdk/s1600-h/surfs-up-poster.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_Hu2q1nzHJGY/Rye_icit8dI/AAAAAAAAAnc/7hY_eh6pBdk/s200/surfs-up-poster.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5127277299282866642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I watched Sony's &lt;a href="http://www.sonypictures.com/homevideo/surfsup/"&gt;Surf's Up!&lt;/a&gt; the other day on the small screen.  The use of natural phenomena was refreshingly ambitious most of the time and comically over-ambitious at others.  Overall, it improved my impression of Sony's Animation group.  A group of Sony Animation VPs and others came out to BYU for a visit a few weeks ago.  They had good feedback for my student Cory Rheimschussel's cloud effects in "Kites" (mostly "that's hard, good luck") and the concept art for "Cloudy With a Chance of Meatballs", some of which was done by a BYU animation intern, looked great. &lt;br /&gt;&lt;br /&gt;Back to "Surf's Up!"... it was good to see directors use weather, wind and time-of-day in a story.  Scenes on the beach front, generally, included trees moving in the ocean breeze.  A few scenes were actually set in weather other than sunny and clear.  The rain was nicely done as was the sea fog.  To my recollection, this is the first film in which trees moved in the wind and the weather was part of the set.  Nice job.  &lt;br /&gt;&lt;br /&gt;Early on, there was a scene in which Cody rode a whale out of Shiverpool.  Unfortunately the water-to-foam transition on the whale's wake was done poorly.  Laughably poorly.  I felt like I was watching a concept shot in dailies.  I was surprised that it made the final cut.  The transition seemed to be implemented as "when the curvature passes horizontal, switch immediately to foam!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-8378795177633806078?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/8378795177633806078/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=8378795177633806078' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/8378795177633806078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/8378795177633806078'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/10/natural-phenomena-in-surfs-up.html' title='Natural Phenomena in... &quot;Surfs Up!&quot;'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Hu2q1nzHJGY/Rye_icit8dI/AAAAAAAAAnc/7hY_eh6pBdk/s72-c/surfs-up-poster.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-4621337010619682478</id><published>2007-10-17T14:22:00.000-07:00</published><updated>2007-10-18T19:25:13.025-07:00</updated><title type='text'>Possible Field Work Sites</title><content type='html'>&lt;div style="margin: 0px auto 10px; text-align: center;"&gt;&lt;a href="http://picasaweb.google.com/senojekim/Conquistador/photo#5121783521137969810"&gt;&lt;img src="http://lh6.google.com/senojekim/RxQ6-eHgypI/AAAAAAAAAkw/gTDysdPcHVo/s144/image0.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;We are looking for a field work test site somewhere in the desert. We need a place with the following characteristics:&lt;br /&gt;&lt;br /&gt;1. Within 2.5 hours of Provo, Utah.&lt;br /&gt;2. Includes a cool looking rock formation. Need to walk around the entire rock formation.&lt;br /&gt;3. Low elevation. We want year-round access.&lt;br /&gt;4. Is between 1 and 2 miles from the closest road. This is negotiable though.&lt;br /&gt;&lt;br /&gt;Got any ideas?&lt;br /&gt;&lt;br /&gt;We are thinking of using the Conquistadors near Little Holes Canyon near the Grand Canyon of the San Rafael Swell, see picture above. The problem with the Conquistadors is that they are next to a 50 foot cliff with loose rock. Safe enough, but safer would be better.&lt;br /&gt;&lt;br /&gt;We are also thinking of using the first Pinnacle (following &lt;a href="http://www.amazon.com/Canyoneering-Steve-Allen/dp/0874803721"&gt;Steve Allen's guidebook&lt;/a&gt;) in Pinnacle Canyon off the Tidwell Draw North Road.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-4621337010619682478?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/4621337010619682478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=4621337010619682478' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4621337010619682478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4621337010619682478'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/10/possible-field-work-sites.html' title='Possible Field Work Sites'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-5680464845479845447</id><published>2007-10-02T20:01:00.000-07:00</published><updated>2008-12-09T09:20:16.198-08:00</updated><title type='text'>Reflectance from Photographs</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_Hu2q1nzHJGY/RwMGHuHgynI/AAAAAAAAAjw/EP3YSloLtXU/s1600-h/cylinder+homecoming+croquet+012.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_" style="CLEAR: both; FLOAT: right; MARGIN: 0px 0px 10px 10px" alt="" src="http://4.bp.blogspot.com/_Hu2q1nzHJGY/RwMGHuHgynI/AAAAAAAAAjw/EP3YSloLtXU/s160/cylinder+homecoming+croquet+012.JPG" border="0" /&gt;&lt;/a&gt;Here's the problem: we've got an object of known geometry in a known location at a known time. The problem is to get the color and reflectance from a collection of those photographs. That's a large part of the intellectual merit of this proposal we are working on. The photograph shows such an object in my driveway on a Friday afternoon. The cylinder is 12 inches high and has a diameter of 6 inches. We painted it with matte and semi-gloss spray paint. The painted portions will allow us to calibrate our results with surfaces of known color and reflectance.  &lt;div style="CLEAR: both; TEXT-ALIGN: right"&gt;&lt;a href="http://picasa.google.com/blogger/" target="ext"&gt;&lt;img style="BORDER-RIGHT: 0px; PADDING-RIGHT: 0px; BORDER-TOP: 0px; PADDING-LEFT: 0px; BACKGROUND: 0% 50%; PADDING-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-TOP: 0px; BORDER-BOTTOM: 0px; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial" alt="Posted by Picasa" src="http://photos1.blogger.com/pbp.gif" align="middle" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-5680464845479845447?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/5680464845479845447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=5680464845479845447' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/5680464845479845447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/5680464845479845447'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/10/reflectance-from-photographs.html' title='Reflectance from Photographs'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Hu2q1nzHJGY/RwMGHuHgynI/AAAAAAAAAjw/EP3YSloLtXU/s72-c/cylinder+homecoming+croquet+012.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-2282060783593045891</id><published>2007-08-17T14:47:00.000-07:00</published><updated>2007-08-17T14:53:45.244-07:00</updated><title type='text'>Virtual Parks++ ?</title><content type='html'>We are building up steam to launch a project which involves solving parts of the plenoptic function for natural landmarks.  The current state of the art for field capture of interactive scene data seems to be capturing cylindrical panoramos using rotating heads on tripods:  &lt;a href="http://www.virtualparks.org"&gt;http://www.virtualparks.org/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Imagine doing the same thing, but supporting non-deforming geometry, novel viewpoints and relighting.  Now imagine putting all that technology in a package with free software and sub $10,000 capitol equipment cost and giving it to the kind of people who go record this stuff for fun in their free time.&lt;br /&gt;&lt;br /&gt;One concern is that the experience becomes to "Disneyland".  That is, the resulting immersive environment is so compelling and complete that the visitor wonders "why bother with all the walking?  I've already seen it here on my TV."  I read that the other way.  I think "now that I've got a glipse of the place, I am highly motivated to protect it and to get out there and experience it for real."&lt;br /&gt;&lt;br /&gt;We need to think more carefully about this issue.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-2282060783593045891?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/2282060783593045891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=2282060783593045891' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/2282060783593045891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/2282060783593045891'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/08/virtual-parks.html' title='Virtual Parks++ ?'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-1770016599329110601</id><published>2007-08-06T09:39:00.000-07:00</published><updated>2007-08-09T11:25:22.368-07:00</updated><title type='text'>SIGGRAPH 2007 paper and link follow up.</title><content type='html'>We need to follow up on a few &lt;a href="http://kesen.huang.googlepages.com/sig2007.html"&gt;SIGGRAPH 2007 papers.&lt;/a&gt; and ideas&lt;br /&gt;These are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://graphics.cs.cmu.edu/projects/photoclipart/"&gt;Image clip art&lt;/a&gt;. The low-cost approach to modeling lighting in a single photograph is interesting.   Also, take a look at the LabelMe database.&lt;/li&gt;&lt;li&gt;That paper about clipping using columns of pixels that "aren't that interesting"  for use in a CS 312 project.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;All of the image-based rendering papers&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sphereon technologies&lt;/li&gt;&lt;li&gt;&lt;a href="http://research.microsoft.com/ivm/HDView.htm"&gt;HD viewer&lt;/a&gt; for gigapixel images from MSFT&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Polhemus&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.digilab.uni-hannover.de/docs/manual.html"&gt;Voodoo camera tracker&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://library.creativecow.net/articles/holt_karl/syntheyes.php"&gt;Syth-eyes camera tracker&lt;/a&gt; (maybe)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-1770016599329110601?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/1770016599329110601/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=1770016599329110601' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/1770016599329110601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/1770016599329110601'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/08/siggraph-2007-paper-and-link-follow-up.html' title='SIGGRAPH 2007 paper and link follow up.'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-4529567682650845946</id><published>2007-06-29T08:55:00.000-07:00</published><updated>2008-12-09T09:20:17.271-08:00</updated><title type='text'>Clouds:  Highlights from Mt. Timpanogos (take 2)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Hu2q1nzHJGY/RoUtaIFuBWI/AAAAAAAAAic/hp957B5QIE4/s1600-h/a10000_2007-06-24-21-00_squawpeak0001.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 158px; height: 118px;" src="http://2.bp.blogspot.com/_Hu2q1nzHJGY/RoUtaIFuBWI/AAAAAAAAAic/hp957B5QIE4/s200/a10000_2007-06-24-21-00_squawpeak0001.JPG" alt="" id="BLOGGER_PHOTO_ID_5081517681428792674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_Hu2q1nzHJGY/RoUroIFuBRI/AAAAAAAAAh0/7Oah5u20rZs/s1600-h/a9392_2006-12-15-16-28_squawpeak0001.JPG"&gt;&lt;img src="http://2.bp.blogspot.com/_Hu2q1nzHJGY/RoUroIFuBRI/AAAAAAAAAh0/7Oah5u20rZs/s160/a9392_2006-12-15-16-28_squawpeak0001.JPG" alt="" id="BLOGGER_PHOTO_ID_" style="margin: 0px 10px 10px 0pt; clear: both; float: left;" border="0" /&gt;&lt;/a&gt; We have a long-running data collection project going to record images of Mt. Timpanogos, Utah, using a digital camera connected to a computer. So far, we've got about 5,000 images paired with time of day and weather information . The goal is to learn to relight terrain using this information.&lt;br /&gt;&lt;br /&gt;The images posted here are just a few I picked out because they look interesting. Based on these images it appears that getting clouds right is more important than we'd originally thought. The color and texture of the clouds adds a lot to the mood in each of the images.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_Hu2q1nzHJGY/RoUroYFuBSI/AAAAAAAAAh8/zIQyls9I-FU/s1600-h/a9822_2007-01-03-17-03_squawpeak0007.JPG"&gt;&lt;img src="http://3.bp.blogspot.com/_Hu2q1nzHJGY/RoUroYFuBSI/AAAAAAAAAh8/zIQyls9I-FU/s160/a9822_2007-01-03-17-03_squawpeak0007.JPG" alt="" id="BLOGGER_PHOTO_ID_" style="margin: 0px 10px 10px 0pt; clear: both; float: left;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_Hu2q1nzHJGY/RoUrooFuBTI/AAAAAAAAAiE/BsXwq4mFz68/s1600-h/a9873_2007-04-12-19-53.JPG"&gt;&lt;img src="http://4.bp.blogspot.com/_Hu2q1nzHJGY/RoUrooFuBTI/AAAAAAAAAiE/BsXwq4mFz68/s160/a9873_2007-04-12-19-53.JPG" alt="" id="BLOGGER_PHOTO_ID_" style="margin: 0px 10px 10px 0pt; clear: both; float: left;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_Hu2q1nzHJGY/RoUro4FuBUI/AAAAAAAAAiM/vNqDfCDL40c/s1600-h/a7500_2007-04-17-16-46_squawpeak0001.JPG"&gt;&lt;img src="http://1.bp.blogspot.com/_Hu2q1nzHJGY/RoUro4FuBUI/AAAAAAAAAiM/vNqDfCDL40c/s160/a7500_2007-04-17-16-46_squawpeak0001.JPG" alt="" id="BLOGGER_PHOTO_ID_" style="margin: 0px 10px 10px 0pt; clear: both; float: left;" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="clear: both; text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Hu2q1nzHJGY/RoUsVYFuBVI/AAAAAAAAAiU/KOOs6s0284o/s1600-h/a9676_2007-04-18-19-42_squawpeak0001.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 160px; height: 120px;" src="http://3.bp.blogspot.com/_Hu2q1nzHJGY/RoUsVYFuBVI/AAAAAAAAAiU/KOOs6s0284o/s200/a9676_2007-04-18-19-42_squawpeak0001.JPG" alt="" id="BLOGGER_PHOTO_ID_5081516500312786258" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-4529567682650845946?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/4529567682650845946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=4529567682650845946' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4529567682650845946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4529567682650845946'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/06/clouds-highlights-from-mt-timpanogos.html' title='Clouds:  Highlights from Mt. Timpanogos (take 2)'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Hu2q1nzHJGY/RoUtaIFuBWI/AAAAAAAAAic/hp957B5QIE4/s72-c/a10000_2007-06-24-21-00_squawpeak0001.JPG' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-6784261187049474767</id><published>2007-06-26T10:56:00.000-07:00</published><updated>2007-06-26T11:00:58.540-07:00</updated><title type='text'>Clouds:  Highlights from several thousand pictures of Mt. Timpanogos</title><content type='html'>&lt;A HREF='http://localhost:4872/0fde07c77ef2955ae4782593dc03914a/image383.jpg'&gt;&lt;IMG SRC='http://localhost:4872/0fde07c77ef2955ae4782593dc03914a/image383.jpg?size=160' border=0 alt='' id='BLOGGER_PHOTO_ID_' style='clear:both;float:left; margin:0px 10px 10px 0;'&gt;&lt;/A&gt;&amp;nbsp;&lt;br /&gt;&lt;A HREF='http://localhost:4872/0fde07c77ef2955ae4782593dc03914a/image809.jpg'&gt;&lt;IMG SRC='http://localhost:4872/0fde07c77ef2955ae4782593dc03914a/image809.jpg?size=160' border=0 alt='' id='BLOGGER_PHOTO_ID_' style='clear:both;float:left; margin:0px 10px 10px 0;'&gt;&lt;/A&gt;&amp;nbsp;&lt;br /&gt;&lt;A HREF='http://localhost:4872/0fde07c77ef2955ae4782593dc03914a/image1153.jpg'&gt;&lt;IMG SRC='http://localhost:4872/0fde07c77ef2955ae4782593dc03914a/image1153.jpg?size=160' border=0 alt='' id='BLOGGER_PHOTO_ID_' style='clear:both;float:left; margin:0px 10px 10px 0;'&gt;&lt;/A&gt;&amp;nbsp;&lt;br /&gt;&lt;A HREF='http://localhost:4872/0fde07c77ef2955ae4782593dc03914a/image2510.jpg'&gt;&lt;IMG SRC='http://localhost:4872/0fde07c77ef2955ae4782593dc03914a/image2510.jpg?size=160' border=0 alt='' id='BLOGGER_PHOTO_ID_' style='clear:both;float:left; margin:0px 10px 10px 0;'&gt;&lt;/A&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;We have a long-running data collection project going to record images of Mt. Timpanogos, Utah, using a digital camera connected to a computer.  So far, we've got about 5,000 images paired with time of day and weather information . The goal is to learn to relight terrain using this information. &lt;br /&gt;&lt;br /&gt;The images posted here are just a few I picked out because they look interesting.  Based on these images it appears that getting clouds right is more important than we'd originally thought.  The color and texture of the clouds adds a lot to the mood in each of the images.  &lt;br /&gt;&lt;br /&gt;There's an image with the Alexander's Print Shop balloon in it somewhere in the collection.  I found it one afternoon but haven't seen it since.  When we find it again, I'll post it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-6784261187049474767?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/6784261187049474767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=6784261187049474767' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/6784261187049474767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/6784261187049474767'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/06/cloads-highlights-from-several-thousand.html' title='Clouds:  Highlights from several thousand pictures of Mt. Timpanogos'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-1137221064130633268</id><published>2007-04-13T08:38:00.000-07:00</published><updated>2008-12-09T09:20:17.402-08:00</updated><title type='text'>Goblin, version 5</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Hu2q1nzHJGY/Rh-owIibQzI/AAAAAAAAAYU/fP5aQfWhwcA/s1600-h/side-by-side.jpg"&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_Hu2q1nzHJGY/Rh-owIibQzI/AAAAAAAAAYU/fP5aQfWhwcA/s320/side-by-side.jpg" alt="" id="BLOGGER_PHOTO_ID_5052942851812049714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;These two images show one of our goblins superimposed on a photograph from Goblin Valley.  The geometry of the goblin was generated from a block of voxels using a spheroidal weathering algorithm.  Original photograph in the background used courtesy of Leping Zha, &lt;a href="http://www.lepingzha.com"&gt;www.lepingzha.com&lt;/a&gt;. (Algorithm:  Matthew Beardall, Texture and Animation:  Cory Rheimschussel).&lt;div style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://photos1.blogger.com/pbp.gif" alt="Posted by Picasa" style="border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;" align="middle" border="0" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-1137221064130633268?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/1137221064130633268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=1137221064130633268' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/1137221064130633268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/1137221064130633268'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/04/goblin-version-5.html' title='Goblin, version 5'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Hu2q1nzHJGY/Rh-owIibQzI/AAAAAAAAAYU/fP5aQfWhwcA/s72-c/side-by-side.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-4817133466643950024</id><published>2007-04-03T13:07:00.000-07:00</published><updated>2008-12-09T09:20:17.542-08:00</updated><title type='text'>Goblin, version 4</title><content type='html'>&lt;A HREF='http://4.bp.blogspot.com/_Hu2q1nzHJGY/RhK0Bf0i3uI/AAAAAAAAAX8/3qBiQoY6M3w/s1600-h/untitled.0001.jpg'&gt;&lt;IMG SRC='http://4.bp.blogspot.com/_Hu2q1nzHJGY/RhK0Bf0i3uI/AAAAAAAAAX8/3qBiQoY6M3w/s320/untitled.0001.jpg' border=0 alt='' id='BLOGGER_PHOTO_ID_' style='clear:both;float:right;'&gt;&lt;/A&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Our goblins have come a long way since January.  We use the same basic erosion simulation, but we've got better back-end processing.  The back-end processing smooths the surface, otherwise we get lego-like shapes (as seen below).  In this version, we are using marching cubes to extract the 0.5 isosurface (0.5 measures the degree of decimation of the volume).  We do some more smoothing in Maya and then apply two textures.  One texture for the top and one for the bottom.  Cory Rheimschussel did all Maya magic and these two textures.  Darius Ouderkirk implemented marching cubes.&lt;div style='clear:both; text-align:RIGHT'&gt;&lt;a href='http://picasa.google.com/blogger/' target='ext'&gt;&lt;img src='http://photos1.blogger.com/pbp.gif' alt='Posted by Picasa' style='border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;' align='middle' border='0' /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-4817133466643950024?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/4817133466643950024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=4817133466643950024' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4817133466643950024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4817133466643950024'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/04/goblin-version-4.html' title='Goblin, version 4'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Hu2q1nzHJGY/RhK0Bf0i3uI/AAAAAAAAAX8/3qBiQoY6M3w/s72-c/untitled.0001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-8130479008393766505</id><published>2007-03-28T10:23:00.000-07:00</published><updated>2007-03-28T10:23:06.930-07:00</updated><title type='text'>Natural Phenomena Workshop 2007</title><content type='html'>The 2007 Eurographics Workshop on Natural Phenomena will be held on September 4 2007 in Prague as part of Eurographics 2007.  I was walking around SIGGRAPH last summer thinking to myself "there should really be a workshop on natural phenomena, I think I'll put one together"  Then I walked by the Eurographics booth and saw the proceedings from the 2005 workshop for sale by their booth.  I immediately bought the proceedings and thought to myself "that was a lot easier than organizing a workshop"  &lt;br /&gt;&lt;br /&gt;Details: &lt;a href="http://www.cgg.cvut.cz/egwnp07/"&gt;EGWNP 2007&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-8130479008393766505?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cgg.cvut.cz/egwnp07/' title='Natural Phenomena Workshop 2007'/><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/8130479008393766505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=8130479008393766505' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/8130479008393766505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/8130479008393766505'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/03/natural-phenomena-workshop-2007.html' title='Natural Phenomena Workshop 2007'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-7545553786727972359</id><published>2007-03-16T09:37:00.000-07:00</published><updated>2007-03-16T09:39:41.256-07:00</updated><title type='text'>Controlling a Canon PowerShot Camera using PSRemote under Vista</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://localhost:1311/321d4bfa62c6937b43f3bf2a8ab1d3fa/image49.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_" alt="" src="http://localhost:1311/321d4bfa62c6937b43f3bf2a8ab1d3fa/image49.jpg?size=320" border="0" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;We have a long-running project in the lab in which we are capturing images of mountainous terrain and recording the time and weather in which the image was captured. To date, we have a collection of about 1,500 images paired with time and weather information. We use a Canon PowerShot A620 to collect the images and we use PSRemote by Breeze Systems to script the shots.&lt;br /&gt;&lt;br /&gt;On a whim, I decided to install Vista on the machine that takes the pictures. That was a bad idea in the end because Canon has no plans to support Vista with the drivers needed to run PSRemote.&lt;br /&gt;&lt;br /&gt;So I installed Virtual PC from Microsoft, put a clean copy of XP on the virual PC and plugged in my camera. Turns out that Virtual PC doesn't support USB devices.&lt;br /&gt;&lt;br /&gt;So I grabbed a copy of Virtual Box and repeated the process. Virtual box does support USB connections, but I needed to add Canon's USB explicitly to the USB pass-through filter. That code is 04a9 (courtesy of www.linux-usb.org).&lt;br /&gt;&lt;br /&gt;After downloading and installing everything on the Virtual Box, we were back in business and here's an image that was captured last night.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-7545553786727972359?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/7545553786727972359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=7545553786727972359' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/7545553786727972359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/7545553786727972359'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/03/controlling-canon-powershot-camera.html' title='Controlling a Canon PowerShot Camera using PSRemote under Vista'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-4328673586979198123</id><published>2007-03-10T09:43:00.000-08:00</published><updated>2008-12-09T09:20:17.807-08:00</updated><title type='text'>Cubic Goblin</title><content type='html'>&lt;A HREF='http://1.bp.blogspot.com/_Hu2q1nzHJGY/RfLuTWrfFgI/AAAAAAAAAXw/nosO3xfIdDM/s1600-h/erode.JPG'&gt;&lt;IMG SRC='http://1.bp.blogspot.com/_Hu2q1nzHJGY/RfLuTWrfFgI/AAAAAAAAAXw/nosO3xfIdDM/s320/erode.JPG' border=0 alt='' id='BLOGGER_PHOTO_ID_' style='clear:both;float:right;'&gt;&lt;/A&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The latest and greatest goblin is extremely symmetric and has a nice cube shaped top. The significance of this image is that it shows the results of differential erosion with a hard layer on top and a soft layer on bottom.&lt;br /&gt;&lt;br /&gt;We are working on two main issues now. First, getting the results to look less symmetric. Second, exporting the shape to Maya in a relatively smooth fashion for final rendering.&lt;br /&gt;&lt;br /&gt;(Credits: Pretty much everyone in the Sandstone Terrain Feature Capstone class for Winter 2007)&lt;div style='clear:both; text-align:RIGHT'&gt;&lt;a href='http://picasa.google.com/blogger/' target='ext'&gt;&lt;img src='http://photos1.blogger.com/pbp.gif' alt='Posted by Picasa' style='border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;' align='middle' border='0' /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-4328673586979198123?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/4328673586979198123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=4328673586979198123' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4328673586979198123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4328673586979198123'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/03/cubic-goblin_10.html' title='Cubic Goblin'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Hu2q1nzHJGY/RfLuTWrfFgI/AAAAAAAAAXw/nosO3xfIdDM/s72-c/erode.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-1897243373740660476</id><published>2007-03-02T15:16:00.000-08:00</published><updated>2008-12-09T09:20:18.038-08:00</updated><title type='text'>Goblin Skin Textures</title><content type='html'>&lt;A HREF='http://3.bp.blogspot.com/_Hu2q1nzHJGY/ReiwTVFvtpI/AAAAAAAAAXk/cx8psrw2-2o/s1600-h/first-goblin-texture.jpg'&gt;&lt;IMG SRC='http://3.bp.blogspot.com/_Hu2q1nzHJGY/ReiwTVFvtpI/AAAAAAAAAXk/cx8psrw2-2o/s320/first-goblin-texture.jpg' border=0 alt='' id='BLOGGER_PHOTO_ID_' style='clear:both;float:right;'&gt;&lt;/A&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;A test render of a Goblin highlighting a skin surface texture by Cory Reimschussel. The small surface features are bump mapped and the colors are intended to match the color of a real Goblin.  The geometry is the same geometry generated by Darius Ouderkirk using Matthew Beardall's erosion algorithm.  The geometry has two problems.  First, there's a slew of infinitely small fins between some faces and it looks like it is made from Lego brand stackable building blocks.  The texture isn't too bad and we are working on the geometry as well as the erosion algorithm.&lt;div style='clear:both; text-align:RIGHT'&gt;&lt;a href='http://picasa.google.com/blogger/' target='ext'&gt;&lt;img src='http://photos1.blogger.com/pbp.gif' alt='Posted by Picasa' style='border: 0px none ; padding: 0px; background: transparent none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial;' align='middle' border='0' /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-1897243373740660476?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/1897243373740660476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=1897243373740660476' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/1897243373740660476'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/1897243373740660476'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/03/goblin-skin-textures.html' title='Goblin Skin Textures'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Hu2q1nzHJGY/ReiwTVFvtpI/AAAAAAAAAXk/cx8psrw2-2o/s72-c/first-goblin-texture.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-3356936257649221245</id><published>2007-02-26T10:04:00.000-08:00</published><updated>2007-02-26T10:04:26.664-08:00</updated><title type='text'>Field Trip Report</title><content type='html'>The CS Department has posted a &lt;a href="http://cs.byu.edu/article/2007-02-23-cs_students_get_out_of_the_classroom_and_into_utahs_castle_country"&gt;report on our recent field trip&lt;/a&gt; to Goblin Valley.  &lt;br /&gt;&lt;br /&gt;I was pleasantly surprised at the value of the field trip.  I originally planned it because it might be useful but it would definitely be fun.  It turned out to be fun (as expected) but also was more useful than many of the capstone class discussions we'd had prior to the field trip.&lt;br /&gt;&lt;br /&gt;Unfortunately, the BYU Rental Fleet Safari vans have a low ceiling which meant I had to dip my head slightly for 6 hours while I drove back and forth between Goblin Valley.  This left me with an excruciatingly painful headache after I got home.  We'll have to solve that problem next time by renting an SUV from the fleet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-3356936257649221245?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://cs.byu.edu/article/2007-02-23-cs_students_get_out_of_the_classroom_and_into_utahs_castle_country' title='Field Trip Report'/><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/3356936257649221245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=3356936257649221245' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/3356936257649221245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/3356936257649221245'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/02/field-trip-report.html' title='Field Trip Report'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-4226959086151736966</id><published>2007-02-24T18:28:00.000-08:00</published><updated>2007-02-24T18:29:05.270-08:00</updated><title type='text'>First Image:  Erosion with Concavities</title><content type='html'>&lt;img alt="synthetic-goblin.jpg" src="http://vv.cs.byu.edu/~jones/blog/archives/synthetic-goblin.jpg" width="200" /&gt;&lt;br /&gt;&lt;br /&gt;This image is our first fully rendered terrain generated using our model of surface erosion that admits concave surfaces.  It obviously needs some serious smoothing, but it looks more like a Goblin than our last one.  (Algorithm:  Matthew Beardall, translation to and mock-up in Bryce  by Darius Ouderkirk) &lt;br /&gt;&lt;br /&gt;This work was done as part of our BYU CS Capstone class on sandstone erosion modeling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-4226959086151736966?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/4226959086151736966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=4226959086151736966' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4226959086151736966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4226959086151736966'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/02/first-image-erosion-with-concavities.html' title='First Image:  Erosion with Concavities'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-3974084709698847542</id><published>2007-02-13T18:30:00.000-08:00</published><updated>2007-02-24T18:31:14.413-08:00</updated><title type='text'>First Synthetic Goblin</title><content type='html'>&lt;img src="http://faculty.cs.byu.edu/~jones/prototype_hoodoo-1.jpg"&gt;&lt;br /&gt;&lt;br /&gt;Matthew Beardall developed an erosion simulation algorithm which created the following hoodoo-like shape.  If you look at it long enough, you can perhaps convince yourself that the algorithm is on the way to generating &lt;a href="http://www.eveandersson.com/photos/usa/ut/goblin-valley-state-park-7-large.jpg"&gt;Goblin Valley Hoodoos&lt;/a&gt; (link goes to an image by &lt;a href="http://www.eveandersson.com/"&gt;Eve Andersson&lt;/a&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-3974084709698847542?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/3974084709698847542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=3974084709698847542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/3974084709698847542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/3974084709698847542'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/02/first-synthetic-goblin.html' title='First Synthetic Goblin'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-4395699288612695141</id><published>2007-02-09T18:32:00.000-08:00</published><updated>2007-02-24T18:33:28.173-08:00</updated><title type='text'>Average Sunset on Mt. Timpanogos</title><content type='html'>&lt;a href="http://faculty.cs.byu.edu/~jones/cgnp/images/average-sunset-997.JPG"&gt;&lt;br /&gt;&lt;img width=200px src="http://faculty.cs.byu.edu/~jones/cgnp/images/average-sunset-997.JPG"&gt;&lt;/a&gt;&lt;br /&gt;This image is the average image created by compositing 43 images of Mt. Timpanogos taken at 99.6% of the lit day over the course of the last 2 months. As such, it represents the average sunset over that time period. The average noon-day picture (taken at 50.0% of the lit day) is bit more murky.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-4395699288612695141?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/4395699288612695141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=4395699288612695141' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4395699288612695141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/4395699288612695141'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/02/average-sunset-on-mt-timpanogos.html' title='Average Sunset on Mt. Timpanogos'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7751428021254182775.post-8936950135486507479</id><published>2007-02-01T18:34:00.000-08:00</published><updated>2007-02-24T18:37:42.872-08:00</updated><title type='text'>Introducing the brand new Computer Generated Natural Phenomena Lab at BYU</title><content type='html'>My new lab is the "Computer Generated Natural Phenomena" Lab.  I am working with a grad student (co-adivising with Parris Egbert) and two undergrads.  We even made a &lt;a href="http://faculty.cs.byu.edu/~jones/cgnp/"&gt;lab webpage&lt;/a&gt; to increase our visibility.  &lt;br /&gt;&lt;br /&gt;Natural Phenomena isn't a hugely hot research area in graphics right now.  There's usually a paper in two in SIGGRAPH and there's a Natural Phenomena workshop held with Eurographics each year.  I believe that while CGNP is hugely important in visual storytelling, the fundamental algorithms and assumptions haven't changed much in 10 years.  Computing technology has come along way since 1996 and it's time to rethink and re-invent CGNP technology.  I intend to position my students at the forefront of a second wave of CGNP research.  &lt;br /&gt;&lt;br /&gt;&lt;a href="mailto:jones@cs.byu.edu"&gt;Contact me&lt;/a&gt; if you'd like know more about our work including how you might participate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7751428021254182775-8936950135486507479?l=cgnp.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cgnp.blogspot.com/feeds/8936950135486507479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7751428021254182775&amp;postID=8936950135486507479' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/8936950135486507479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7751428021254182775/posts/default/8936950135486507479'/><link rel='alternate' type='text/html' href='http://cgnp.blogspot.com/2007/02/introducing-brand-new-computer.html' title='Introducing the brand new Computer Generated Natural Phenomena Lab at BYU'/><author><name>Mike Jones</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
