The CS Department has posted a report on our recent field trip to Goblin Valley.
I was pleasantly surprised at the value of the field trip. I originally planned it because it might be useful but it would definitely be fun. It turned out to be fun (as expected) but also was more useful than many of the capstone class discussions we'd had prior to the field trip.
Unfortunately, the BYU Rental Fleet Safari vans have a low ceiling which meant I had to dip my head slightly for 6 hours while I drove back and forth between Goblin Valley. This left me with an excruciatingly painful headache after I got home. We'll have to solve that problem next time by renting an SUV from the fleet.
Monday, February 26, 2007
Saturday, February 24, 2007
First Image: Erosion with Concavities
This image is our first fully rendered terrain generated using our model of surface erosion that admits concave surfaces. It obviously needs some serious smoothing, but it looks more like a Goblin than our last one. (Algorithm: Matthew Beardall, translation to and mock-up in Bryce by Darius Ouderkirk)
This work was done as part of our BYU CS Capstone class on sandstone erosion modeling.
Tuesday, February 13, 2007
First Synthetic Goblin
Matthew Beardall developed an erosion simulation algorithm which created the following hoodoo-like shape. If you look at it long enough, you can perhaps convince yourself that the algorithm is on the way to generating Goblin Valley Hoodoos (link goes to an image by Eve Andersson).
Friday, February 9, 2007
Average Sunset on Mt. Timpanogos
Thursday, February 1, 2007
Introducing the brand new Computer Generated Natural Phenomena Lab at BYU
My new lab is the "Computer Generated Natural Phenomena" Lab. I am working with a grad student (co-adivising with Parris Egbert) and two undergrads. We even made a lab webpage to increase our visibility.
Natural Phenomena isn't a hugely hot research area in graphics right now. There's usually a paper in two in SIGGRAPH and there's a Natural Phenomena workshop held with Eurographics each year. I believe that while CGNP is hugely important in visual storytelling, the fundamental algorithms and assumptions haven't changed much in 10 years. Computing technology has come along way since 1996 and it's time to rethink and re-invent CGNP technology. I intend to position my students at the forefront of a second wave of CGNP research.
Contact me if you'd like know more about our work including how you might participate.
Natural Phenomena isn't a hugely hot research area in graphics right now. There's usually a paper in two in SIGGRAPH and there's a Natural Phenomena workshop held with Eurographics each year. I believe that while CGNP is hugely important in visual storytelling, the fundamental algorithms and assumptions haven't changed much in 10 years. Computing technology has come along way since 1996 and it's time to rethink and re-invent CGNP technology. I intend to position my students at the forefront of a second wave of CGNP research.
Contact me if you'd like know more about our work including how you might participate.
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