
This image is our first fully rendered terrain generated using our model of surface erosion that admits concave surfaces. It obviously needs some serious smoothing, but it looks more like a Goblin than our last one. (Algorithm: Matthew Beardall, translation to and mock-up in Bryce by Darius Ouderkirk)
This work was done as part of our BYU CS Capstone class on sandstone erosion modeling.
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