Friday, March 2, 2007

Goblin Skin Textures

 

A test render of a Goblin highlighting a skin surface texture by Cory Reimschussel. The small surface features are bump mapped and the colors are intended to match the color of a real Goblin. The geometry is the same geometry generated by Darius Ouderkirk using Matthew Beardall's erosion algorithm. The geometry has two problems. First, there's a slew of infinitely small fins between some faces and it looks like it is made from Lego brand stackable building blocks. The texture isn't too bad and we are working on the geometry as well as the erosion algorithm.
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